PBR Texturing

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3 days

Job Description

Full service physically based rendering workflow (PBR).

A base cost project includes using substance painter to create custom textures and materials for a completed and UV mapped 3D object. You will receive multiple exported texture maps such as normal, diffuse, and ambient occlusion among others. The materials may be exported for use in specific software such as Unreal, Unity, VRay, or Arnold. I will also provide three fully rendered images of the finished piece for digital viewing or online content using IRay (1920×1080, 72dpi), custom render dimensions may be requested.

All model formats exchanged will remain in both FBX and/or OBJ to be cross-platform and game engine friendly.

Additional Services
1. Using Autodesk Maya I will UV map your completed 3D model.
2. Using Autodesk Maya I will clean up the topology of a 3D model without altering the design or scale.

*Models in image gallery are available for sale on 3D Export

*Service information updated July 20th, 2017

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Processing Fees: 0.00 USD